Universal Studios
HoldPlatforms
A media company that was involved in publishing and business dealings around the game's development.
Why it's here
Placed in Hold: 1 article(s) of evidence from 1 source(s), led by research-stage coverage, with 0 in the last 30 days. Confidence 24%. Low accumulated evidence, so it defaults conservatively pending more signal.
Evidence (1)
- 3Hacker News·7/12/2026researchHow Crash Bandicoot Was Conceived
This article is an excerpt from Andy Gavin describing the early origin of Crash Bandicoot at Naughty Dog in 1994. It explains how the team moved toward a 3D character platform game after observing the industry shift to 3D in racing, fighting, and shooting games. The piece focuses on the creative concept and design thinking behind the game rather than a product launch or technical release.