Cities: Skylines 2
HoldPlatforms
A city-building simulation game used here as the main example of the genre's visual shortcomings.
Why it's here
Placed in Hold: 1 article(s) of evidence from 1 source(s), led by research-stage coverage, with 1 in the last 30 days. Confidence 24%. Low accumulated evidence, so it defaults conservatively pending more signal.
Evidence (1)
- 2Hacker News·10/3/2026researchCity builders need more atmospheric realism
The article argues that city-building games such as Cities: Skylines 2 feel visually sterile because surfaces, edges, and public spaces are too clean, square, and uniform. It calls for more realism in environmental details like stairs, trash, cables, graffiti, scaffolding, and signs of decay to make cities feel alive and story-rich.